Interactive Simulation of Well Placement Technology

Interactive Simulation of Well Placement Technology.

ABSTRACT

We attempt the design and development of an educational game based on the Input-Process-Outcome model.

This tool helps students and other professionals to learn and appreciate the decision-making processes carried out by geophysicists and petroleum engineers, concerned with the activity of well placement, to maximize production from oil fields.

It also stimulates learning and application of technology to support decision making.

TABLE OF CONTENT

DEDICATION ……………………………………………….. 3

ACKNOWLEDGEMENT ………………………………………. 4

TABLE OF CONTENT……………………………………………….. 5

ABSTRACT ……………………………………………….. 7

CHAPTER 1: INTRODUCTION ………………………………………. 8

1.1 OBJECTIVES ……………………………………………………………. 8

1.2 MOTIVATION ……………………………………….. 9

1.3 EXPECTED RESULTS ………………………………………….. 9

1.4 DELIVERABLES ……………………………………………………………… 9

1.5 APPROACH ………………………………………………… 10

1.6 THESIS ORGANIZATION …………………………………….. 10

CHAPTER 2: COMPUTER GAMES, INSTRUCTIONAL GAMES ……………………. 11

2.1 DEFINITION: COMPUTER GAMES …………………….. 11

2.2 EARLY COMPUTER GAMES ……………………………………………………… 12

2.3 EDUCATIONAL/INSTRUCTIONAL COMPUTER GAMES ………………………………………………….. 13

CHAPTER 3: OIL EXPLORATION, WELL PLACEMENT TECHNOLOGY AND ASSOCIATED COMPUTER GAMES ……….. 17

3.1 INTRODUCTION …………………………………………… 17

3.2 FIELD DEVELOPMENT ……………………….. 17

3.3 WELL PLACEMENT ………………………………………………………………. 18

3.4 CALCULATION OF STOCK TANK OIL INITIALLY IN PLACE (STOIIP), GAS INITIALLY IN PLACE (GIIP), AND DARCY’S EQUATION……………………………………….. 23

3.5 EXISTING OIL EXPLORATION/WELL PLACEMENT COMPUTER GAMES ………………………….. 26

CHAPTER 4: RESEARCH METHODOLOGY ……………………………. 29

4.1 REQUIREMENT ANALYSIS …………………………………………… 29

4.2 GAME PLAY REQUIREMENT SPECIFICATION …………………………………… 31

4.3 DESIGN PATTERN EMPLOYED …………………………………………………………… 45

4.4 TOOLS AND SOFTWARE PACKAGES EMPLOYED ……………………….. 46

CHAPTER 5: IMPLEMENTATION AND CODING …………….. 48

CHAPTER 6: RESULTS ……………………………………… 52

CHAPTER 7: CONCLUSION AND FURTHER WORK …………. 59

7.1 DISCUSSION AND CONCLUSION ………………………………………… 59

7.2 CURRENT POSITION……………………………………………….. 60

7.3 STRENGHT AND LIMITATION OF WORK DONE ………………………. 61

7.4 CHALLENGES ………………………………………. 61

7.5 PERSPECTIVE ……………………………………………………….. 62

BIBLIOGRAPHY …………………………………….. 63

INTRODUCTION

In this work we apply software engineering to simulate well placement in oil fields located in the Niger-Delta terrain of Nigeria, West Africa.

Software engineering is concerned with developing and maintaining software systems that behave reliably and efficiently, are affordable to develop and maintain, and satisfy all the requirements that customers have defined for them (1).

Well placement Technology is the combination of sub-surface reservoir development technology, formation evaluation and pressure analysis to ascertain a favorable position to drill oil wells in oil fields.

The process of well placement begins with exploration of the oil field. Seismic reflection analysis is carried out to determine the presence and location of trap and fluids in the reservoir.

If results are favorable, wells are drilled in order to determine rock and fluid properties in the reservoir. If potentially economic accumulations of hydrocarbon are found, more wells are bored or more seismic is shot to carry out an appraisal of the field; this results in the delineation of the reservoir.

More detailed data is collected from outcrop and reservoir’s stratigraphic studies. Well tests such as pressure and flow rates tests are carried out.

With all these data, a model is built. The model is dynamically simulated to predict oil production. The simulation results inform the decision on location to place well in the oil field.

BIBLIOGRAPHY

ACM. Computing Degrees & Carrers”. 2006. R.
S., Jouni and H., Harri. Towards a Definition of Computer Science Game. Turku Centre for Computer Science. September 2003, 553. 1239-1891.
Juul, Jesper. The Game, The Player, The World: Looking for a heart of Gameness. In Level Up: Digital Game Research Conference Proceedings,. November 4 -6, 2003, pp. 30-34.
Mount, David. Introduction to Game Programming. Retrieved from www.cs.umd.edu/class/spring.cmsc425/lects/lect01.pdf. January 24, 2013, p.
Malliet, S. and Meyer, G. Handbook of Computer Game Studies. Retrieved from http://cs.union.edu/~striegnk/courses/g4c/readings/history2.pdf.
Wikipedia. The Oregon Trail (Video Game). Retrieved from en.wikipedia.org/wiki/The_Oregon_Trail_(Video_game).

StudentsandScholarship Team.

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